Interior Environment Staging & Ligting using UNITY 3D

Project information

  • Category: Staging & Lighting
  • Project date: August, 2024

In these screenshots, I've carefully crafted and staged the environment using Unity's Universal Render Pipeline (URP) to enhance the overall visual experience. The scene demonstrates dynamic lighting setups, high-fidelity shadows, and strategic use of light sources, including directional and point lights, to create realistic and immersive atmospheres. By implementing baked lighting techniques and reflection probes, I ensured optimal performance while maintaining high visual fidelity. The use of post-processing effects like bloom and color grading adds depth and mood to the scene, aligning with the desired aesthetic vision.